We are seeking an AI Designer to expand and improve our Human and Monster AI systems.
Required skills:
- Work experience in game companies in a Game Design, Technical Design, Combat Design, or AI Design department (at least 3 years of experience).
- Good command of one or more existing game engines — UE4, Unity, CryEngine, etc.
- Good command of scripting tools of game engines (UE4 Blueprints, Unity Visual Scripting, etc.).
- Basic understanding of modern AI techniques used in AAA games (Behavior Trees, Finite State Machines, etc.).
- Ability to quickly and sufficiently document and communicate an idea in writing or speech.
- Interest in translating an idea of intelligent behavior from a concept to actual AI game mechanics and then elaborating it further into functional game content.
- Self-criticism and ability to accept criticism from other people. Being open-minded towards colleagues’ ideas.
- Good English.
- Ability to learn and master new tools and software.
- Ability to multi-task and efficiently prioritize assignments.
- Passion for FPS and stealth-oriented videogames.
We offer:
— Сompetitive salary and benefits
— Annual salary reviews
— Modern and comfortable office within 5 minutes from the subway station Pochayna
— Maximum comfortable working conditions and an excellent team
— 24-day paid vacation
— Paid sick leave
— Paid lunches
— Corporate events and team buildings
— Gym compensation
— Medical insurance
Responsibilities:
- Create and integrate AI mechanics directly in 4A Engine using visual scripting tools as well as Behavior Trees.
- Prototype and iterate AI system improvements.
- Work closely with other departments on the implementation of the AI features to ensure they complement the overall game experience.
- Integrate new AI mechanics into existing schemes while retaining full functionality.
Example duties:
- Create design and technical documentation on AI and gameplay mechanics.
- Participate in testing efforts to provide feedback on new gameplay mechanics as well as game content in general.
- Participate in the toolkit improvement process while working on the game.