— Understanding of skinning, rigging, IK, physics limitations, and possibilities.
— Ability to come up and utilize skinning tricks (folded shoulders,
— Familiarity with mocap and hand created animations.
— Experience with human, creature and mechanical characters/objects.
— Minimum of 5 years of experience in rigging, skinning, weighting and physics.
— Knowledge of Maya/Motion builder.
— Good communicator with strong verbal and written English skills. For Kyiv office Ukrainian/ Russian are preferable.
— Excellent problem solving and time management skills.
— Self-direction and motivation.
— Proactive attitude.
— Desire to help drive the improvement of the game engine year-over-year.
— Ability to work under strict schedule and time pressure.
— Experience working with procedural/physically-altered animation techniques.
— Experience with facial animation.
— Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.
— One shipped AAA title on consoles.
— Experience in applying modern interactive character animation techniques such as blend-trees, HFSMs, IK, and partial-body animation.
— Сompetitive salary and benefits
— Annual salary reviews
— Modern and comfortable office in 5 minutes from the subway station Pochayna
— Maximum comfortable working conditions and an excellent team
— Paid sick leave
— Free dinners
— Corporate events and team buildings
— Gym compensation
— Medical insurance
We are seeking a senior technical animator to join our team. The job will require supporting the animation team in establishing and maintaining efficient animation pipelines and rigging standards for cutting edge games targeting next generation platform hardware with a proprietary multiplatform engine.
— Work directly with animators, designers, modelers, and programmers to deliver excellent character movements, facial animations, mechanics, and cutscenes.
— Work with programmers to improve toolkit, systems, establish rigging standards.
— Create rigs and skinning for animated organic and mechanical objects.
— Proactively come up with ideas on how to improve animation pipeline.
— Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.
— Instructing colleagues and documenting necessary information.
4A Games is a multicultural, multinational video game development studio based in Malta and Kyiv, known for its atmospheric first-person shooters Metro 2033, Metro: Last Light, Metro Redux, Metro Exodus, and Arktika.1.